3D Flash Animator can incorporate various types of sounds into your movie and
can make them play either when the movie starts or when a specific event occurs.
If you want to experiment with sounds in the CIV computer rooms then don't
forget to ask for headphones for there are no speakers built in to the
computers. There are two ways to add a new sound to your movie:
 | Add an element>Clipart Library>Sounds. There are 42 sounds
available here, mostly in the MP3 format. You can 'preview' them by hitting
the green play button before adding them to the movie by clicking their
names. |
 | Add an element>Load a file object can be used to add a sound
file stored anywhere on your computer. 3D Flash Animator can import several
different sound formats including WAV, MP3 and AU. |
 | Add an element>New Sound can NOT be used to add a new sound to
your movie, only to mix existing sounds. The use of the the New Sound
element is not recommended. |
By default, a sound that has been added to your movie will start playing as
soon as the movie starts. To change this, first turn off the 'play at the start
of the movie' button - it's the second button here:
and you can find it in the movie's elements list. Then add a 'play sound' event
to the the movie and you can play the sound at any time you want - you can also
force the sound to stop playing with a 'stop play' event. Wasn't that easy! |