3D FA
Up Samples 1 Basics 2 Move a bitmap 3 Morph a Paint object 4 Sound 5 Interactivity 6 Export to web

The above Flash animation was created using 3D Flash Animator. We will spend a few hours learning how to make animations like this (once you know what you are doing you can make this type of animation in less than half an hour). 3D Flash Animator is a free program that can be downloaded from www.insanetools.com (you cannot include working buttons, however, unless you pay the registration fee).

Here is another demonstration of an animation created with 3D Flash Animator (copyright Nigel Ward July 2001):

3D Flash Animator is much easier to use (and much cheaper!) than Macromedia Flash, but you will still find it difficult to master since Flash animations are based on vector graphics, not bitmaps. Bitmaps (in which the color of every pixel is recorded) are not very suitable for animations. Animations made with bitmaps (such as the 'animated gif' below) tend to be small and jerky. In vector graphics, objects are made up of straight lines, curves and fills. The straight lines and curves are defined by mathematical equations (don't worry - you'll never see them!). This has the advantage that the graphic can be enlarged with no loss of quality (whereas enlarging a bitmap gives jagged 'artifacts'). The disadvantage of vector graphics is that they usually look cartoon-like, rather than photo-realistic. Vector graphics are also hard to draw, and also hard to import from other programs - you need to create your vector graphics within the program itself.

Flash animations run much bigger and more smoothly than this 'animated gif' image.

Unlike Macromedia Flash, 3D Flash Animator does not require the use of a 'timeline' to fix the timing of events in the movie. Instead the duration of each event is specified in seconds. Recent versions of 3D Flash Animator do allow the use of timelines however. Macromedia Flash is more reliable than 3D Flash Animator and also much more sophisticated in many ways such as in its scripting (programming) capabilities.

Like Macromedia Flash, 3D Flash Animator is based on JavaScript and thus gives a helpful introduction to Object Oriented Programming (OOP). In OOP, objects have not only properties but also actions or 'methods' associated with them. This is not a difficult concept, for we humans also have properties (height, skin color, weight...) as well as actions that can be associated with us (walk, run, swim...).

This tutorial only introduces the most basic features of 3D Flash Animator - check the Help system to learn more...

Samples 1 Basics 2 Move a bitmap 3 Morph a Paint object 4 Sound 5 Interactivity 6 Export to web

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