Flash MX
Up Introduction Animate Symbols Actionscript Clips Publish
Flash MX is the version of Flash that preceded Flash 8. In European School 3 Brussels we have version 8, but most of the techniques of Flash MX are still valid in Flash 8 so I have left this tutorial on my site. You may sometimes need to make adjustments to make these lessons work with Flash 8.

lesson 1: introducing Flash MX

This lesson introduces the Flash MX authoring environment, including the Stage, Library, Timeline, and the floating Panel sets. You'll learn how to navigate and use the Flash tools and menus and to customize the environment to fit your personal needs. We'll discuss Layers and Scenes and how to set up your movie's width, height, playback speed, and background color. Then we'll cover the basics of vector art creation and learn how to import a variety of externally created graphic files.

assignment: work with properties

lesson 2: animate with Flash

In this lesson, you learn how to create frame-by-frame and tweened animation. We'll explore the Timeline in greater detail and learn the difference between frames and keyframes. You'll discover the multiple ways Layers and Scenes are used to set up animation, as well as the processes of creating motion tweening and shape tweening. By the end of this lesson, you'll have created animation -- the illusion of movement -- and the basis of a great Flash Web site.

assignment: try shape tweening

lesson 3: use symbols, sounds, and instances

In this lesson, the all-important Button symbol is explained and you'll build a highly interactive navigation bar. You'll also learn how to script Symbol instances for advanced interaction, either by placing them on the Stage or dynamically controlling them via ActionScript. Finally, importing and using Sound files for background music or button clicks and converting audio to MP3 format is covered with the introduction of the Sound Object.

assignment: begin a navigation bar, add music to your movie

lesson 4: use ActionScript

Even if the thought of programming scares you, by the end of this lesson, you'll have written advanced ActionScript to develop complex and simple interactivity within Flash movies. For simple Frame scripts in the Timeline that control the movie's pace or Button scripts that jump the user from place to place, using the ActionScripts window and the Reference panel correctly will have you programming your Flash objects in no time.

assignment: work with ActionScripts

lesson 5: movie clips, components, and digital video

There's a lot to learn in this lesson. We explore the Movie Clip object, and you learn how to create and program mini-Flash movies called Movie Clips. We also discuss Flash MX's exciting new type of Movie Clips called Components, which are highly interactive controls and widgets, such as scrolling text fields and HTML-style Submit buttons. You learn how to import and control digital video into your Flash Web site, and you can even target and load a video clip into a specific Movie Clip and create VCR-like playback controls.

assignment: create movie clips, add digital video clip to a web site

Lesson 6: put it all together and publish an animation

In this lesson, you'll use everything discussed so far to author a feature-rich, interactive Flash movie. We'll also look at the Shared Object, Flash MX's new cookie object that lets you store and retrieve information on a user's computer. Then we'll cover techniques for optimizing and publishing a Flash file and support files.

 

Introduction Animate Symbols Actionscript Clips Publish

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