A material includes such
properties as a main colour (‘diffuse’), the colour of reflections
(‘specularity’), opacity (alpha). Opacity is the opposite of
transparency, so a material with an alpha of 1 is completely opaque
and not transparent at all whereas a material with an alpha of 0 is
completely transparent. Materials can also include textures, such as
a pattern of bricks or a wood grain texture.
The materials panel is in my
opinion poorly designed for it is not at all obvious how to create
materials and assign them to objects or faces. In fact you should
think in terms of faces rather than objects for it is possible for
different faces of the same object to have different materials
assigned to them. The most important thing to understand is that you
will be making a number of materials that will always be available
to every face of every object. When you change a material the
changes will affect every face of every object that uses that
material.
To work with materials,
first open the materials panel
.
If the materials panel shows
only this:
it
does not necessarily mean that there are no materials in your
project, it means that the selected object has no ‘slots’ for
materials (I will call the empty panel in this image the ‘slots
window’). To see what materials exist in your project click the
Browse ID Data button
. You
may see no materials listed, or you may see several. If there are
not yet any materials in your project then create one by clicking
‘New’, otherwise just choose a material from the list. Either way,
you will notice that not only do several new panels appear in the
materials panel but also a ‘slot’ is created in the slots window,
bearing the name of the material associated with the slot.
To make a new material,
first click the Add New Material button
(the
plus sign next to the X, not the other plus sign). It is a good idea
to rename each material that you create. You can assign materials to
faces either in object mode or in edit mode, but it’s probably
easier to understand what is going on in edit mode. Select an object
in object mode and then switch to edit mode - all the faces of that
object should be selected. If you have several objects selected when
you try to work with the materials panel then only the active object
(the last one you selected, which appears surrounded by a lighter
orange outline) will be affected.
In the
materials panel is this area that I will call the slots window:

My image shows three slots
which each contain a material (renamed yellow, red and blue) that
can be assigned to selected faces by clicking the Assign button
(Blender implies that materials are applied to vertices but
in fact they are applied to faces, so you should be in face
select mode
when
you want to select faces to assign to a slot. In the above image the
third slot containing a material called ‘blue’ is selected so if I
were to click the Assign button this is the material that would be
applied to selected faces. The slots window may contain any number
of slots, or none at all. The materials displayed here will be a
subset of the materials included in your project. For example, you
might have created twenty materials in your project and the slots
window of the currently selected object might contain three slots
and thus three of the twenty materials. It is possible that
different slots of the same object might contain the same material
like this:
This would mean that one set
of faces has been assigned the material ‘yellow’ that a second set
of faces has been assigned the material ‘blue’ and that other faces
have also been assigned the materials ‘blue’. The contents of a slot
can be changed to any of the materials existing within the project
by clicking the ‘Browse ID data’ button
which
will cause the full list of available materials to be displayed so
that you can choose a material to occupy the selected slots. You can
add a new slot by clicking the ‘+’ sign that is above the ‘-’ sign
(the new slot will initially contain the same material that was
selected just before you created the new slot, but you can change
this to any available material by clicking the Browse ID data button
as just explained). You can also remove a slot by clicking the ‘-’
button. If this slot corresponds to any faces in the selected object
then they will no longer have a material assigned to them so they
will become black. If you click the ‘X’ button then the selected
slot will still exist but will not have any material associated with
it – the set of faces that correspond to this slot will become gray.
As previously mentioned,
when you change a material the changes will affect every face of
every object that uses that material. If more than one object is
using a material then when that material is selected a number
appears next to it like this:
. If
you want to change this material for the selected object without
changing it for other objects then click this number – this will in
fact make a copy of the selected material with a new and unique
name
As previously mentioned, it
is possible to work with materials in both edit mode and object
mode. What happens if you work with materials while in object mode?
You can do some of the same things you can do in edit mode – you can
add and remove slots and you can change what material is associated
with each slot (and thus with the group of faces that are assigned
to that slot) but you cannot change what faces are assigned to what
slot.
MATERIALS SUMMARY
Materials are best worked
with in Edit mode. A full list of all the materials in your project
can be dropped down by hitting the Browse ID Data button
. To
apply material to a selected object there must be slots in the slots
window. Each slot is associated with a group of faces and each slot
has a material associated with it. For example your project might
contain twenty materials and a certain object might have four slots,
each with a different material assigned to it and each associated
with a certain group of faces within the object.
To apply a certain
material to a certain group of faces in an object:
-
Select the object
-
Go to Edit mode
-
Open the material panel
-
If the desired material does not already
exist in your object then create it
-
Create a slot in the slots window that will
correspond to the set of faces and to the desired material.
-
Assign the correct material to the slot if
it is not already assigned.
-
In Face Select mode, select the faces that
are to be associated with the selected slot and click the Assign
button.