Hotkeys
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It's often stated that the golden rule of Blender is to keep one hand on the keyboard while you use the other hand to control the mouse. Here is a summary of what I think are the most important hotkeys and mouse gestures. You may want to print this page for reference. When you become more proficient in Blender you will want a fuller list of hotkeys - you will find this easily on the net. Note that 'LMB' means left mouse button etc.  Many of these manipulations need to be followed by a LMB-click to confirm (use RMB-click or ESC to cancel). If you are not sure how to do something try pressing the space bar and doing a search e.g. for 'extrude'.

Views
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Numpad 7 = top view

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Numpad 1 = front view

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Numpad 3 = side view

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Use Ctrl with the above to get the opposite view e.g. Ctrl+Numpad 7 = bottom view

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Numpad 0 = switch  to / from camera view

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Numpad 5 = toggle between perspective and ortho views

Navigating
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LMB-click = Place 3D cursor (where new objects will be placed)

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MMB + drag (in 3D window) = orbit

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MMB roll wheel = 'zoom view' (actually it really means moving eye forward or back for a zoom would imply a changing angle of view with eye in fixed position)

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Shift+MMB drag = pan
 

Selecting

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RMB-click = Select

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Shift RMB-Click = add to /subtract from selection

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B = Box select (everything inside the box and everything the box touches will be selected)

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BB = paint select (try it!)

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Ctrl+LMB drag = lasso select (rarely used?)

 

G, R, S (note that you can also use the 3D manipulator for these)

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G = 'grab and move' (should really be called 'translate'

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GX (etc) = grab and move along X axis

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G then MMB = grab and move constrained to closest axis

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Ctrl+G = jump in steps equal to the width of the smallest grid squares you saw when starting the operation (you can zoom during), shift for more precision, ctrl+shift to snap to tenths of grid boxes

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R = rotate  (RX = rotate around X axis etc) R with MMB = rotate constrained to one axis

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S = Scale (can use number, so SX5 would scale times 5 along x axis)

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(avoid this, unconventional)) RMB-drag (in 3D window)= same as G

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(avoid this, unconventional) RMB-drag in curve (in 3D window)= same as R

 

Other

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A = unselect all / select all

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E = extrude

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F  = Make Edge / face

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I = insert Keyframe

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K = cut

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M (in Object mode) = move to new layer

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M (in Edit mode) or Ctrl+M (in Object mode) = Mirror   e.g. MX = mirror along X axis. This just flips the object - it is not the same as using the mirror modifier.

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N = show/hide transform properties window

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P (in Edit mode) make the selected faces into a separate object.

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T = hide/show toolbox

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W = ‘Specials’ menu (subdivide etc) or Boolean tools

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X or Delete = delete

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Z = toggle wireframe view
 

 

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Shift+RMB =add to selection/make active/remove from selection

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Shift+A = add something (same as using Add menu)

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Shift+D = Duplicate

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Alt+D (in object mode) = Link-duplicated. Objects that are link-duplicated are like instances of the same component in Sketchup. When you modify one object in edit mode the linked object(s) is/are modified in the same way.

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Shift+S = snap selection or cursor to grid/cursor/centre

 

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Ctrl+A = clean the mesh??

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Ctrl+G = add to group

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Ctrl+N = recalculate bone roll

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Ctrl+P = make parent

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Ctrl+W = Ctrl+S = Save over – won’t actually save until and unless you confirm the overwrite

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Ctrl+Up Arrow  = toggle between expanded window and tiled windows

 

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Alt+A = play animation

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Alt+D = Make linked duplicate (a bit like components in Sketchup - when you modify one the other(s) get modified in the same way). Compare with Shift+S which makes an unlinked duplicate.

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Alt+G, Alt+R, Alt+S = clear the translation, rotation, or scaling of the selection

 

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Tab = toggle Edit mode on/off  (this is sometimes the only way to leave edit mode i.e. Mode menu does not work)

 

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F12 = render still image

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F3 = save the rendered still image

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Ctrl+F12 = render animation (always saves to hard disk)

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F11 = hide/show render window

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Ctrl+F11 = play rendered animation

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