|
It's often stated that the golden rule of
Blender is to keep one hand on the keyboard while you use the other
hand to control the mouse. Here is a summary of what I think are the
most important hotkeys and mouse gestures. You may want to print
this page for reference. When you become more proficient in Blender
you will want a fuller list of hotkeys - you will find this easily
on the net. Note that 'LMB' means left mouse
button etc. Many of these manipulations need to be followed by
a LMB-click to confirm (use RMB-click or ESC to
cancel). If you are not sure how to do something try pressing the
space bar and doing a search e.g. for 'extrude'.
Views
 |
Numpad 7 = top view |
 |
Numpad 1 = front view |
 |
Numpad 3 = side view |
 |
Use Ctrl with the above to get the
opposite view e.g. Ctrl+Numpad 7 = bottom view |
 |
Numpad 0 = switch to / from
camera view |
 |
Numpad 5 = toggle between
perspective and ortho views |
Navigating
 |
LMB-click = Place 3D cursor (where new
objects will be placed) |
 |
MMB + drag (in 3D window) = orbit
|
 |
MMB roll wheel = 'zoom view'
(actually it really means moving eye forward or back for a zoom
would imply a changing angle of view with eye in fixed position)
|
 |
Shift+MMB drag = pan
|
Selecting
 |
RMB-click = Select |
 |
Shift RMB-Click = add to /subtract
from selection |
 |
B = Box select (everything inside
the box and everything the box touches will be selected)
|
 |
BB = paint select (try it!)
|
 |
Ctrl+LMB drag = lasso select
(rarely used?) |
G, R, S (note that you can also use the 3D
manipulator for these)
 |
G = 'grab and move' (should really
be called 'translate' |
 |
GX (etc) = grab and move along X
axis |
 |
G then MMB = grab and move constrained to closest axis
|
 |
Ctrl+G =
jump in steps equal to the width of the smallest grid squares you
saw when starting the operation (you can zoom during), shift for
more precision, ctrl+shift to snap to tenths of grid boxes |
 |
R = rotate (RX = rotate around X
axis etc) R with MMB = rotate constrained to one axis |
 |
S = Scale (can use number, so SX5
would scale times 5 along x axis) |
 |
(avoid this, unconventional))
RMB-drag (in 3D window)= same as G |
 |
(avoid this, unconventional)
RMB-drag in curve (in 3D window)= same as R
|
Other
 |
A = unselect all / select all
|
 |
E = extrude |
 |
F = Make Edge / face |
 |
I = insert Keyframe |
 |
K = cut |
 |
M (in Object mode) = move to new
layer |
 |
M (in Edit mode) or Ctrl+M (in
Object mode) = Mirror e.g. MX = mirror along X axis.
This just flips the object - it is not the same as using the
mirror modifier.
|
 |
N = show/hide transform properties window
|
 |
P (in Edit mode) make the selected
faces into a separate object.
|
 |
T = hide/show toolbox |
 |
W = ‘Specials’ menu (subdivide etc)
or Boolean tools |
 |
X or Delete = delete |
 |
Z = toggle wireframe view
|
 |
Shift+RMB =add to selection/make
active/remove from selection |
 |
Shift+A = add something (same as
using Add menu) |
 |
Shift+D = Duplicate |
 |
Alt+D (in object mode) =
Link-duplicated. Objects that are link-duplicated are like
instances of the same component in Sketchup. When you modify one
object in edit mode the linked object(s) is/are modified in the
same way. |
 |
Shift+S = snap selection or cursor
to grid/cursor/centre |
 |
Ctrl+A = clean the mesh?? |
 |
Ctrl+G = add to group |
 |
Ctrl+N = recalculate bone roll
|
 |
Ctrl+P = make parent |
 |
Ctrl+W = Ctrl+S = Save over – won’t
actually save until and unless you confirm the overwrite |
 |
Ctrl+Up Arrow = toggle between expanded window and tiled windows
|
 |
Alt+A = play animation |
 |
Alt+D = Make linked duplicate (a bit
like components in Sketchup - when you modify one the other(s)
get modified in the same way). Compare with Shift+S which makes
an unlinked duplicate. |
 |
Alt+G, Alt+R, Alt+S = clear the
translation, rotation, or scaling of the selection |
 |
Tab = toggle Edit mode on/off
(this is sometimes the only way to leave edit mode i.e. Mode menu
does not work) |
 |
F12 = render still image |
 |
F3 = save the rendered still image
|
 |
Ctrl+F12 = render animation (always
saves to hard disk) |
 |
F11 = hide/show render window
|
 |
Ctrl+F11 = play rendered animation
|
|
|