| The main camera page explained that to make
the selected camera become the active camera you need to press
Ctrl+Numpad 0. Recall that the active camera is the one , that
you look through when you press Numpad 0 and that is used for
rendering. Recall also that there can only be ONE active camera at
any one time and that the active camera (identified by a solid
triangle) is not necessarily the 'active object' (identified by a
bright orange outline).
This page shows
how to change active cameras during an animation.
- Make more than one camera.
- NOT FINISHED...
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