Change active camera
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The main camera page explained that to make the selected camera become the active camera you need to press Ctrl+Numpad 0. Recall that the active camera is the one , that you look through when you press Numpad 0 and that is used for rendering. Recall also that there can only be ONE active camera at any one time and that the active camera (identified by a solid triangle) is not necessarily the 'active object' (identified by a bright orange outline).

This page shows how to change active cameras during an animation.

  1. Make more than one camera.
  2. NOT FINISHED...

 

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