You can switch in and out of
of camera view by pressing Numpad 0. In camera view you see three
concentric rectangles - the MIDDLE rectangle shows what will appear
in the render.
Pointing the camera
The easy way to point the camera is this:
-
Select (right-click) the camera that you
want to move.
-
Move your eye until it has the view that
you want the selected camera to have.
-
Press Ctrl-Alt-Numpad 0
-
Press Numpad 0 to obtain the camera
view
-
Save your work (always save your work
before you do a Blender render!)
-
Press F12 to do a render - you may
find that your field of view is not wide enough in which case
you will need to move the camera further away from the objects
it is pointing at. A good way to do that would be to switch out
of camera view, select the camera, make sure the transform
orientation is set to 'normal' then use the 3D translation
manipulator.
-
Press F11 to close the Render
window.
-
If the English labels have become illegible
try shrinking and then expanding the Blender window - this
should usually fix the label problem.
Making the camera track
an object
If you have made an
animation you may well want the camera to automatically turn so that
it is always pointing at the moving object. We will make the camera
track an object by using the ‘Track To’ constraint.
In Object mode, select the
camera (right-click it) then open the ‘Object Constraints’ panel
.
Choose ‘Add constraint’ then ‘Track to’. Type the name of the object
that the camera should track, such as ‘Cube’. The camera looks along
its -Z axis so choose this for the ‘To’ option. The top of the
camera is in the Y direction in its local coordinates so set ‘Up’ to
Y. These directions may be easier to understand if you switch the 3D
manipulator on and set it to display local axes. Don’t forget to
switch back to Global axes after you have seen the camera’s local
axes.
Don’t forget that you can
press Alt-A
to run your animation or to pause it.
‘Track to’ is just one of
many available constraints. Another useful constraint is the 'Floor'
constraint which can stop your character’s feet going through the floor - this may be
explained later.