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Eggplant Tutorial |
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Modeling an Eggplant:
First Lesson in Anim8or |
See
www.anim8or.com and
www.animor8.org
This eggplant tutorial is split
into 4 stages:
-
make the base and stalk
-
make the leaves
-
bend the plant
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make the egg, make materials to
apply to the egg and base, and apply the materials
Part 1: Make the base and stalk
A 3 minute animation of part 1 is
available via the following table:
| From school server
(fast but only works at school) |
From internet server (slower but
works anywhere that has ADSL) |
|
SWF file |
web page |
Web page |
The animation was
created with anim8or running in a small window - you should run
anim8or in full-screen mode on your computer.
 |
This
tutorial describes how to make an Eggplant. It uses the
technique of block modeling but starts with a
pentagon instead of a cube so that it will have 5-fold
symmetry.
The basic idea is to model a
very simple block figure that encloses the shape that you
want to make. Then using surface subdivision and smoothing
you can create smooth surfaces that follow almost any basic
shape that you can imagine. You can control the sharpness of
corners so that everything doesn't end up looking like
PlaySkool toys. |
Start in the
Object Editor. Use the View>Top command to switch to
the top view so that it fills the screen. Select
Build>Primitives>N-Gon from the menu and set the value
to 5. Select Add Polygon
from the toolbar, click in the center of the screen and drag
about 2 squares to add a pentagon. Now select
Build>Extrude from the menu. In the dialog, select the
Y-axis, 20 units, 1 segment, cap both ends, and don't
tessellate caps. |
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You should
have a nice thick base for your plant. If you switch to wire
frame mode, you will notice that the top and bottom faces
are not divided into triangles, but are left as single,
5-sided polygons. This allows the extrusion of the base into
the stem to work.
Note: If you have problems
with the extrusion not working, you might not have been in
the top view when you added the pentagon.
Now you'll switch to point-edit mode
where most of the work will be done. This also switches the
screen into wireframe and shows individual points as well
for easier editing. |
Now click the
face extrude
button from the lower part of the toolbar. This is all
that's needed to build the base. Smoothing will do the rest.
You can make the base a little flatter, though, by setting
the level of creasing to apply, as you'll see later. |
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Next switch to
point-select
and select the top center face. It should appear yellow, or
you got the bottom face instead. Extrude this face up about
half as much as the base is thick. Then click the face
scale
button and click and drag down anywhere within the
window. This will scale the face. Make it about half the
diameter of the original top face. |
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Now extrude
the top pentagon up 4 or 5 times, each about as high as the
base is thick. This will form the stem. Then extrude again,
but make this one a little less that half as thick. Scale
the face out about 25%. Extrude a bit more, and scale back
to the original size. These will form the base of the
flower, and the sides of the top section will form the
leaves that surround the egg. Your model should look similar
to the one at the left. |
Click HERE to see part 2 of
this four-part tutorial. |